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  <title>INTERAKSI SOSIAL SESAMA MAHASISWA PECANDU GAME MOBILE LEGENDS DI UIN RADEN MAS SAID SURAKARTA</title>
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   <dateIssued>2025</dateIssued>
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  <languageTerm type="text">Bahasa Indonesia</languageTerm>
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 <note>ABSTRAK&#13;
Dimas Dwi Cahyo Wicaksono Nim. 211221185. Interaksi Sosial Sesama Mahasiswa Pecandu Game Mobile legends Di Uin Raden Mas Said Surakarta.&#13;
Kecanduan game online, khususnya Mobile legends, telah menjadi isu yang signifikan di kalangan mahasiswa. Hal ini dapat memengaruhi interaksi sosial individu, baik dalam konteks online maupun offline. Penelitian ini bertujuan untuk mengeksplorasi interaksi sosial di antara mahasiswa UIN Raden Mas Said Surakarta yang mengalami kecanduan game Mobile legends.&#13;
Penelitian ini menggunakan pendekatan kualitatif dengan jenis penelitian deskriptif. Teknik pengumpulan data dilakukan melalui observasi, wawancara mendalam, dan dokumentasi. Wawancara dilakukan terhadap lima orang responden yang merupakan mahasiswa UIN Raden Mas Said Surakarta dan diketahui memiliki tingkat keterlibatan tinggi dalam bermain game Mobile legends. Data yang diperoleh kemudian dianalisis untuk melihat hubungan antara tingkat kecanduan game dan pola interaksi sosial responden.&#13;
Hasil penelitian menunjukkan bahwa kecanduan game Mobile legends dapat memengaruhi pola interaksi sosial mahasiswa. Dua dari lima responden mengalami tingkat kecanduan sedang, yang ditandai dengan penurunan interaksi asosiatif dan peningkatan interaksi disosiatif. Interaksi asosiatif yang menurun terlihat dalam bentuk komunikasi langsung dan partisipasi sosial di dunia nyata yang berkurang, sedangkan interaksi disosiatif meningkat dalam bentuk penghindaran terhadap kegiatan sosial dan penarikan diri dari lingkungan sekitar. Temuan ini mengindikasikan adanya perubahan pola interaksi sosial yang kompleks akibat kecanduan game, yang perlu menjadi perhatian dalam konteks kehidupan sosial mahasiswa.&#13;
Kata Kunci: Interaksi Sosial, Mobile legends, Kecanduan game.&#13;
 &#13;
&#13;
ABSTRAK&#13;
Dimas Dwi Cahyo Wicaksono NIM. 211221185. Social Interaction Among Mobile legends Game Addicted Students At UIN Raden Mas Said Surakarta.&#13;
Online game addiction, especially Mobile legends, has become a significant issue among students. It can affect individual social interactions, both in online and offline contexts. This study aims to explore social interactions among students of UIN Raden Mas Said Surakarta who are addicted to the Mobile legends game.&#13;
This study uses a qualitative approach with a descriptive research type. Data collection techniques are carried out through observation, in-depth interviews, and documentation. Interviews were conducted with five respondents who were students of UIN Raden Mas Said Surakarta and were known to have a high level of involvement in playing the Mobile legends game. The data obtained were then analyzed to see the relationship between the level of game addiction and the respondents' social interaction patterns.&#13;
The results showed that Mobile legends game addiction can affect students' social interaction patterns. Two out of five respondents experienced a moderate level of addiction, which was characterized by a decrease in associative interaction and an increase in dissociative interaction. Decreased associative interaction is seen in the form of direct communication and reduced social participation in the real world, while dissociative interaction increases in the form of avoidance of social activities and self-disclosure from the surrounding environment. These findings indicate a change in complex social interaction patterns due to game addiction, which needs to be considered in the context of students' social lives.&#13;
Keywords: Social Intraction, Mobile legends, Addictive Games.&#13;
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